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Scoundrel

❤️ 20/20Unarmed🃏 40
3
-3 HP
2
-2 HP
6
+0 HP
7
-7 HP

Play 3 more cards (1 carries over to next room)

About Scoundrel

RPG solitario da 44 carte: sopravvivi a stanze di 4 carte tra mostri, armi di quadri e pozioni di cuori

Scoundrel is a solo dungeon card game created by Zach Gage and Kurt Bieg. A standard deck loses its jokers, red face cards, and red aces. The 44 cards that remain form a dark dungeon.

Three card types. Twenty-six black spades and clubs are monsters with strength from 2 to 14. Nine diamonds from 2 to 10 are weapons. Nine hearts from 2 to 10 are health potions. You start with 20 health points.

Four cards make a room. Each room deals four cards face up. To clear a room, you must resolve three of the four cards one by one. The fourth card stays on the table and becomes the first card of the next room.

Weapons lose their edge. A diamond weapon reduces monster damage by the weapon value. However, after a weapon slays a monster of value N, that weapon can only strike monsters of value N or lower. You can always choose to fight a monster barehanded for full damage to keep a high weapon cap.

Potions and flight. Only one heart potion can heal you in each room, up to your maximum health. A second potion in the same room gives zero health. Before you touch any card in a room, you can flee that room. Fleeing puts all four cards at the bottom of the deck. You cannot flee two rooms in a row.

Part of the PlayMemorize family of games. It runs in your browser, and it works offline as a Progressive Web App.

🎓 Educational Account

Save Your Stats & Worksheets for Scoundrel

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FAQ

  • Which cards are in the 44-card Scoundrel deck?

    The deck removes all jokers, red face cards, and red Aces. It keeps 26 black monster cards (values 2 to 14). It also keeps 9 Diamond weapons (2 to 10) and 9 Heart potions (2 to 10).
  • How does the weapon durability cap work?

    A new Diamond weapon can attack any monster up to value 14. After it slays a monster of value V, its cap becomes V. Next, it can only strike monsters of value V or lower. Against stronger monsters, you must fight barehanded or equip a new weapon.
  • Why did my second potion in the same room heal zero health?

    In official Scoundrel rules, only one Heart potion heals you in each room. If a room has two potions, drink one now. Leave the second potion as the fourth card so it carries into the next room.
  • When can I flee a room?

    You can flee a room only before you resolve any card in that room. Also, you cannot flee two rooms in a row. When you flee, all four room cards move to the bottom of the deck.
  • Can MemPi help me study and practice this game?

    Yes! Click MemPi in the header or on the game board to summon him. He observes the board, thinks out loud, and can demonstrate moves or guide you through tricky steps.

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