Game Designers
Pattern induction, spatial layouts, and analogy across systems.
Game design is rule-induction in reverse · you design the rule, then the players induce it back. The toughest call is whether your rule is legible · whether playtesters can guess the next move from the previous three.
Recommended games
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Matrix Reasoning
Read the grid of shapes, spot the rule, and pick the tile that completes it. The classic Raven-style abstract-reasoning test
Matrix ReasoningOpen game → Loading… -
Mental Rotation
Decide whether two 3D shapes are the same object rotated, or mirror images. The classic mental-rotation test
Mental RotationOpen game → Loading… -
Analogies
Doctor is to hospital as teacher is to ___ ? Train verbal reasoning through word-pair relationships
AnalogiesOpen game → Loading…
Why these games
Matrix Reasoning is rule-induction in its purest form · build the mental muscle players will use on your game. Spatial Rotation is the level-layout instinct that catches "this room reads from the wrong angle" before greybox is finished. Analogies trains cross-system thinking · the move that turns "this works in Tetris" into "and that is why it could work here too."