Accessibility

Last updated: April 15, 2026

PlayMemorize is built to be usable by everyone. Memory training should not be locked behind inaccessible interfaces. Here is what we do and where we are headed.

What We Do

Touch and Click Targets

All interactive elements (buttons, tiles, cards) meet the 44x44 pixel minimum recommended by WCAG 2.1. Game tiles are generously sized so they work comfortably on touchscreens.

Keyboard Navigation

Every game can be played with a keyboard. Tab moves focus between elements, Enter/Space activates buttons, and arrow keys navigate grids where applicable.

Screen Reader Support

Game state changes are announced via ARIA live regions. Buttons and interactive elements have descriptive labels. Emoji images include text alternatives.

Reduced Motion

PlayMemorize respects the prefers-reduced-motion operating system setting. Animations are minimized or disabled entirely for users who have this preference enabled.

Color and Contrast

Text meets WCAG AA contrast ratios against backgrounds. Games that use color (Color Memory, Ghost) do not rely on color alone to convey information. Emoji rendering uses Twemoji SVGs for consistent, high-contrast icons across all devices.

No Time Pressure Required

Games with timers (Ghost, Math) offer adjustable speed settings. Most games can be played at your own pace with no forced time limits.

Works Everywhere

PlayMemorize runs in any modern browser on any device. No app installation required. It works offline as a Progressive Web App once loaded.

Standards

We aim to conform to WCAG 2.1 Level AA. While memory games are inherently visual and cognitive, we work to ensure the interface around them is as accessible as possible.

Known Limitations

Feedback

If you encounter an accessibility barrier on PlayMemorize, please let us know. We take every report seriously.

Email: hello@playmemorize.com